| Package | org.papervision3d.materials.shaders |
| Class | public class ShadedMaterial |
| Inheritance | ShadedMaterial TriangleMaterial MaterialObject3D flash.events.EventDispatcher |
| Implements | ITriangleDrawer, IUpdateAfterMaterial, IUpdateBeforeMaterial |
| Property | Defined by | ||
|---|---|---|---|
![]() | bitmap : BitmapData
A transparent or opaque BitmapData texture.
| MaterialObject3D | |
![]() | DEBUG : MaterialObject3D
[static]
| MaterialObject3D | |
![]() | DEBUG_COLOR : int = 0xFF00FF [static]
Color used for DEBUG material.
| MaterialObject3D | |
![]() | DEFAULT : MaterialObject3D
[static]
Returns a MaterialObject3D object with the default magenta wireframe values.
| MaterialObject3D | |
![]() | DEFAULT_COLOR : int = 0x000000 [static]
Color used for DEFAULT material.
| MaterialObject3D | |
![]() | doubleSided : Boolean
A Boolean value that indicates whether the faces are double sided.
| MaterialObject3D | |
![]() | fillAlpha : Number = 0
An 8-bit alpha value fill the faces with.
| MaterialObject3D | |
![]() | fillColor : Number
A RGB color value to fill the faces with.
| MaterialObject3D | |
![]() | heightOffset : Number = 0
Holds the original size of the bitmap before it was resized by Automip mapping
| MaterialObject3D | |
![]() | id : Number
[internal-use] [read-only] Unique id of this instance.
| MaterialObject3D | |
![]() | interactive : Boolean = false
Defines if this material will be interactive;
| MaterialObject3D | |
![]() | invisible : Boolean = false
A Boolean value that indicates whether the faces are invisible (not drawn).
| MaterialObject3D | |
![]() | lineAlpha : Number = 0
An 8-bit alpha value for the faces outline.
| MaterialObject3D | |
![]() | lineColor : Number
A RGB color value to draw the faces outline.
| MaterialObject3D | |
![]() | lineThickness : Number = 1
An value for the thickness of the faces line.
| MaterialObject3D | |
| material : BitmapMaterial | ShadedMaterial | ||
![]() | maxU : Number
Internal use
| MaterialObject3D | |
![]() | maxV : Number
Internal use
| MaterialObject3D | |
![]() | name : String
The name of the material.
| MaterialObject3D | |
![]() | oneSide : Boolean = true
A Boolean value that indicates whether the faces are single sided.
| MaterialObject3D | |
![]() | opposite : Boolean = false
A Boolean value that indicates whether the face is flipped.
| MaterialObject3D | |
| shader : Shader | ShadedMaterial | ||
| shaderCompositeMode : int | ShadedMaterial | ||
| shaderObjectData : Dictionary | ShadedMaterial | ||
![]() | smooth : Boolean = false
A Boolean value that determines whether the BitmapData texture is smoothed when rendered.
| MaterialObject3D | |
![]() | tiled : Boolean = false
A Boolean value that determines whether the texture is tiled when rendered.
| MaterialObject3D | |
![]() | widthOffset : Number = 0
Holds the original size of the bitmap before it was resized by Automip mapping
| MaterialObject3D | |
| Method | Defined by | ||
|---|---|---|---|
| ShadedMaterial | |||
![]() |
Creates a copy of the material.
| MaterialObject3D | |
![]() |
copy(material:MaterialObject3D):void
Copies the properties of a material.
| MaterialObject3D | |
|
destroy():void
| ShadedMaterial | ||
|
drawTriangle(face3D:Triangle3D, graphics:Graphics, renderSessionData:RenderSessionData, altBitmap:BitmapData = null, altUV:Matrix = null):void
| ShadedMaterial | ||
|
getOutputBitmapDataFor(object:DisplayObject3D):BitmapData
Debug thingy.
| ShadedMaterial | ||
|
registerObject(displayObject3D:DisplayObject3D):void
| ShadedMaterial | ||
![]() |
toString():String
Returns a string value representing the material properties.
| MaterialObject3D | |
|
unregisterObject(displayObject3D:DisplayObject3D):void
| ShadedMaterial | ||
|
updateAfterRender(renderSessionData:RenderSessionData):void
| ShadedMaterial | ||
|
updateBeforeRender(renderSessionData:RenderSessionData):void
| ShadedMaterial | ||
![]() |
updateBitmap():void
Updates the BitmapData bitmap from the given texture.
| MaterialObject3D | |
| material | property |
public var material:BitmapMaterial
| shader | property |
public var shader:Shader
| shaderCompositeMode | property |
shaderCompositeMode:int [read-write]Implementation
public function get shaderCompositeMode():int
public function set shaderCompositeMode(value:int):void
| shaderObjectData | property |
public var shaderObjectData:Dictionary
| ShadedMaterial | () | constructor |
public function ShadedMaterial(material:BitmapMaterial, shader:Shader, compositeMode:int = 0)Parameters
material:BitmapMaterial |
|
shader:Shader |
|
compositeMode:int (default = 0) |
| destroy | () | method |
public override function destroy():void
| drawTriangle | () | method |
public override function drawTriangle(face3D:Triangle3D, graphics:Graphics, renderSessionData:RenderSessionData, altBitmap:BitmapData = null, altUV:Matrix = null):voidParameters
face3D:Triangle3D |
|
graphics:Graphics |
|
renderSessionData:RenderSessionData |
|
altBitmap:BitmapData (default = null) |
|
altUV:Matrix (default = null) |
| getOutputBitmapDataFor | () | method |
public function getOutputBitmapDataFor(object:DisplayObject3D):BitmapDataDebug thingy.
Parametersobject:DisplayObject3D |
BitmapData |
| registerObject | () | method |
public override function registerObject(displayObject3D:DisplayObject3D):voidParameters
displayObject3D:DisplayObject3D |
| unregisterObject | () | method |
public override function unregisterObject(displayObject3D:DisplayObject3D):voidParameters
displayObject3D:DisplayObject3D |
| updateAfterRender | () | method |
public function updateAfterRender(renderSessionData:RenderSessionData):voidParameters
renderSessionData:RenderSessionData |
| updateBeforeRender | () | method |
public function updateBeforeRender(renderSessionData:RenderSessionData):voidParameters
renderSessionData:RenderSessionData |