| Package | org.papervision3d.materials.shaders |
| Class | public class GouraudShader |
| Inheritance | GouraudShader LightShader Shader flash.events.EventDispatcher |
| Property | Defined by | ||
|---|---|---|---|
| ambientColor : int | GouraudShader | ||
![]() | filter : BitmapFilter | Shader | |
![]() | layerBlendMode : String | Shader | |
![]() | light : LightObject3D | LightShader | |
| Method | Defined by | ||
|---|---|---|---|
|
GouraudShader(light:LightObject3D, lightColor:int = 0xFFFFFF, ambientColor:int = 0x000000)
| GouraudShader | ||
![]() |
destroy():void
| Shader | |
| GouraudShader | |||
|
renderTri(triangle:Triangle3D, renderSessionData:RenderSessionData, sod:ShaderObjectData, bmp:BitmapData):void
| GouraudShader | ||
![]() |
setContainerForObject(object:DisplayObject3D, layer:Sprite):void
| Shader | |
![]() | Shader | ||
![]() | LightShader | ||
| ambientColor | property |
ambientColor:int [read-write]Implementation
public function get ambientColor():int
public function set ambientColor(value:int):void
| GouraudShader | () | constructor |
public function GouraudShader(light:LightObject3D, lightColor:int = 0xFFFFFF, ambientColor:int = 0x000000)Parameters
light:LightObject3D |
|
lightColor:int (default = 0xFFFFFF) |
|
ambientColor:int (default = 0x000000) |
| renderLayer | () | method |
public override function renderLayer(triangle:Triangle3D, renderSessionData:RenderSessionData, sod:ShaderObjectData):voidParameters
triangle:Triangle3D |
|
renderSessionData:RenderSessionData |
|
sod:ShaderObjectData |
| renderTri | () | method |
public override function renderTri(triangle:Triangle3D, renderSessionData:RenderSessionData, sod:ShaderObjectData, bmp:BitmapData):voidParameters
triangle:Triangle3D |
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renderSessionData:RenderSessionData |
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sod:ShaderObjectData |
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bmp:BitmapData |