Packageorg.papervision3d.core.effects
Classpublic class BitmapFireEffect
InheritanceBitmapFireEffect Inheritance AbstractEffect



Public Properties
 PropertyDefined by
  blueFlame : Boolean
BitmapFireEffect
  distortion : Number
BitmapFireEffect
  distortionScale : Number
BitmapFireEffect
  fadeRate : Number
BitmapFireEffect
  flameHeight : Number
BitmapFireEffect
  flameSpread : Number
BitmapFireEffect
  height : Number
BitmapFireEffect
  smoke : Number
BitmapFireEffect
  target : DisplayObject
BitmapFireEffect
  targetName : String
[write-only] Sets the amount of smoke.
BitmapFireEffect
  width : Number
BitmapFireEffect
Public Methods
 MethodDefined by
  
BitmapFireEffect(r:Number = 1, g:Number = 1, b:Number = 1, a:Number = 1)
BitmapFireEffect
  
BitmapFireEffect
  
clear():void
Clears the fire.
BitmapFireEffect
 Inherited
getEffect():BitmapFilter
AbstractEffect
  
postRender():void
BitmapFireEffect
 Inherited
preRender():void
AbstractEffect
  
stopFire():void
BitmapFireEffect
Property detail
blueFlameproperty
blueFlame:Boolean  [read-write]Implementation
    public function get blueFlame():Boolean
    public function set blueFlame(value:Boolean):void
distortionproperty 
distortion:Number  [read-write]Implementation
    public function get distortion():Number
    public function set distortion(value:Number):void
distortionScaleproperty 
distortionScale:Number  [read-write]Implementation
    public function get distortionScale():Number
    public function set distortionScale(value:Number):void
fadeRateproperty 
fadeRate:Number  [read-write]Implementation
    public function get fadeRate():Number
    public function set fadeRate(value:Number):void
flameHeightproperty 
flameHeight:Number  [read-write]Implementation
    public function get flameHeight():Number
    public function set flameHeight(value:Number):void
flameSpreadproperty 
flameSpread:Number  [read-write]Implementation
    public function get flameSpread():Number
    public function set flameSpread(value:Number):void
heightproperty 
height:Number  [read-write]Implementation
    public function get height():Number
    public function set height(value:Number):void
smokeproperty 
smoke:Number  [read-write]Implementation
    public function get smoke():Number
    public function set smoke(value:Number):void
targetproperty 
target:DisplayObject  [read-write]Implementation
    public function get target():DisplayObject
    public function set target(value:DisplayObject):void
targetNameproperty 
targetName:String  [write-only]

Sets the amount of smoke. 0 little, 1 lots.

The default value is .

Implementation
    public function set targetName(value:String):void
widthproperty 
width:Number  [read-write]Implementation
    public function get width():Number
    public function set width(value:Number):void
Constructor detail
BitmapFireEffect()constructor
public function BitmapFireEffect(r:Number = 1, g:Number = 1, b:Number = 1, a:Number = 1)Parameters
r:Number (default = 1)
 
g:Number (default = 1)
 
b:Number (default = 1)
 
a:Number (default = 1)
Method detail
attachEffect()method
public override function attachEffect(layer:BitmapEffectLayer):voidParameters
layer:BitmapEffectLayer
clear()method 
public function clear():void

Clears the fire.

postRender()method 
public override function postRender():void
stopFire()method 
public function stopFire():void